Posts Tagged ‘gwallet’

gWallet Summer Internship Program 2010

This is your chance to join the hottest social media startup. Five Applicants will be selected for a summer paid internship that can lead to full-time employment as part of gWallet’s Summer Internship Program.

Interns will be playing roles in Sales, Business Development and Operations. We are looking for smart, creative, and ambitious individuals who can keep pace at the startup life.

If your interested in joining, email internship@gwallet.com and include an updated resume as well as a one-pager explaining why you should be selected.

We expect a large response so this is limited to U.S. applicants only.

Look forward in working with you.

gWallet Team

 

It’s been a while since we’ve checked in on the Company blog, although in our defense, to say we’ve been busy would be a little bit of an understatement.  In the past month, we came out with gLTV, a measurement tool that can find the consumers that engage the most with social media offers, and a few weeks ago, we came out with the first ever branded video engagements, which have already become a big hit with some major brands.

Enough with old news though—today we want to let you know about our latest effort to leave a mark on the social gaming space, gWallet Ventures. gWallet Ventures is an early-stage fund that we created to invest in various social gaming companies. We like to think that by doing this, we are actually investing in the social gaming ecosystem, and are simply doing our part to ensure that quality games continue coming to market.

We are currently looking for companies to invest in (our criteria is fairly simple—if you have fun games, we’re probably interested), and we’re excited to choose our first portfolio company. We plan on playing an active role with all of the companies we invest in, and we’ll do our part to make sure the best games out there are brought to the masses.

If you are interested in learning more (or if you own a social gaming company and would like to inquire about funding), check out http://www.gwallet.com/ventures/. We’d love to hear from you, and we look forward to seeing some new games.

Gurbaksh Chahal
Founder, Chairman & CEO
gWallet, Inc.

 

The State of the Industry

As you know, gWallet recently entered the virtual currency space, and I’m extremely bullish about our entry in this industry. Just yesterday, one of our users bought $1200 worth of digital goods. Five years ago, no one would have ever predicted that someone would buy $5 worth of in-game currency.

That said, last week was a trying one for the virtual goods industry. First, Anu Shukla of Offerpal and Michael Arrington in this video mixed it up at the Virtual Goods Summit, and then Arrington published several articles exposing the sleazier side of the offer industry.

To us, this disruption is exciting. We entered this space because of its phenomenal growth potential, but we were also attracted by the relative lack of sophistication of our competition. Like all businesses, the offer marketplace revolves around supply and demand. (Supply is applications and virtual worlds that support virtual currency, and demand equals advertisers.) We excel at working with advertisers; we proved this at both ClickAgents (acquired by ValueClick in 2000 for $40 milion) and BlueLithium (acquired by Yahoo in 2007 for $300 million).

When we took a look at the offer business, however, we immediately realized that the demand side of this business is broken. No one is working directly with advertisers to help them understand and appreciate the value of this marketplace. Michael Arrington did a great thing by exposing the weaknesses associated with this model, and his words are starting to wake people up.

Last week I was on a panel at the 80/20 conference with some of my competitors, and I outlined what I think is broken in the industry and how we plan on fixing it.

Here are some of the points I made:

· In order for a marketplace to work, supply and demand need to operate in synch. In the offer business, all of my competitors are sourcing advertisers through affiliate networks. Most of these affiliate networks don’t offer any transparency to the advertiser: the advertiser often doesn’t know where its inventory is appearing, since it’s blended with traffic from other sites. It’s like adding water to soup; it may be palatable, but it’s not as nutritious as the real thing. To be successful, a company like ours needs to work directly with advertisers and agencies and implement tracking that can deliver the best ROI possible. You can’t do this by just rotating affiliate links.

· Over the last ten years, we’ve developed long-lasting relationships with major brands like GM and Anheuser-Busch. That’s why we’ve walked away from many of the shady offers our competitors are working. Over the long-term, you can’t make money by deceiving both consumers and advertisers. It’s just bad karma, and sooner or later, it will bite you in the ass. We’re introducing large advertisers and agencies into this vertical, and to our surprise, none of our competitors have even approached them. It just reminds me how unsophisticated this industry is and why we’re so excited to fix it.

· This system is not good for publishers, either. Sooner or later, when our competitors shun shady offers, there will be a huge price correction in this space. Some developers who are making upwards of $10,000 a day in revenue are in for a rude shock. The funny thing is, many of them already know this. The big players realize that they can’t go public with this kind of suspect revenue, and they are taking aggressive steps to remedy the problem. We applaud companies like Zynga that are saying no to offer scams. It will take longer for smaller players to realize that the high eCPMS to which they have become addicted are ultimately bad for business, but they will realize it soon enough.

· Bringing large brands and agencies into this space requires an extensive amount of education. You have to teach these players how to create value; you have to create specific social media offers that are different from traditional advertising or affiliate network buys. For example, for subscription-based advertisers, we’re designing offers right now in which advertisers pay $X for a new user, and if that user subscribes to their product for Month 2 or Month 3, they receive a residual bounty.

· Technology is not just talk; it is the underlying asset that enables both supply and demand to work in synch. Right now, our competitors are almost openly dismissive about the importance of technology. At the 80/20 conference, for example, the largest competitor in our space declared that “they don’t optimize; they just outperform.” Translation: “Meaning, we have no technology but we’re doing something cosmetic.” If you’re a company like Zynga, is this really the answer you want to hear? This kind of approach provides no scale, long-term sustainability, or value; it’s just a bunch of hand-waving. We’ve learned how important technology is based on my prior two ventures in the ad network space, where technology was the cornerstone to our success.

· We love developers in this space. It’s amazing how social gaming has changed the fundamental business model of a gaming company. And it’s only going to get bigger when the right monetization engine is in place for this marketplace.

I’m a strong believer that the right player with the right platform can create substantial value inside this ecosystem. I remember when I started ClickAgents. We were probably the 30th ad network to enter the market, but just two years later, we had carved out a leadership role in the marketplace. When I started BlueLithium, we may have been the 300th ad network, but three and a half years later, we proved that through data and analytics, a startup can create tremendous value.

In conclusion I want to apologize to Michael Arrington for Anu Shukla’s response to his question during her panel discussion at Virtual Goods Summit. When someone challenges you about a legitimate industry issue, you shouldn’t need to resort to verbal abuse or profanity; you should address them in a way that proves your model through logic and reason. Anytime someone uses vulgarity, it shows that you’d rather use noise to make your statement speak louder than your reason. So for that, I’m sorry, Michael, but thank you for waking this industry up.